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Boom and Bust

   2020    Technology
This series traces the history of classic video games, featuring insights from the innovators who brought these worlds and characters to life. In the first episode, Space Invaders and Pac-Man lead an arcade craze, while Atari's cartridge system dominates home gaming until high-profile failure sparks a downfall.
Series: High Score

Comeback Kid

   2020    Technology
A Japanese playing card company called Nintendo enters gaming. To stay competitive in a modernizing Japan, their portfolio expanded to include toys and into the arcade. And the company hit it big with Donkey Kong and Super Mario, then later takes over home gaming with the Nintendo Entertainment System.
Series: High Score

Free to Play

   2014    Technology
Follow three professional gamers from around the world as they compete for a million dollar prize in the first Dota 2 International Tournament. In recent years, E Sports has surged in popularity to become one of the most widely-practiced forms of competitive sport today. A million dollar tournament changed the landscape of the gaming world and for those elite players at the top of their craft, nothing would ever be the same again

Level Up

   2020    Technology
Nintendo goes 3D with Star Fox. Wolfenstein 3D popularizes the first-person shooter format, while Doom ups the ante with networked gaming. 'High Score' is a crash course on the golden age of gaming filled with insightful interviews, brilliant writing, and most importantly, an inspiring and inclusive message.
Series: High Score

The Story of Nintendo

   2023    Technology
Over 133 years in the making, from humble beginnings manufacturing 'Hanufuda' cards came one of the world's most recognized videogame companies, from the birth of Mario and Luigi to Donkey Kong and Zelda... to beating its competition and presenting itself as a platform for quality games and strong values. This is the story of Nintendo.

Video Games: The Movie

   2014    Technology
Video Games: The Movie, aims to educate & entertain audiences about how video games are made, marketed, and consumed by looking back at gaming history and culture through the eyes of game developers, publishers, and consumers. It is not just another film about the games industry, but attempts something much more ambitious; the question of what it means to be a 'gamer', a game maker, and where games are headed. Storytelling and the art of the video game medium are also explored in this first of it's kind film about the video game industry & the global culture it has created
Chased by Sea Monsters

Chased by Sea Monsters

2003  Science
The Story of India

The Story of India

2007  History
Human: The World Within

Human: The World Within

2021  Medicine
Life in a Day

Life in a Day

2021  Culture
Building Giants

Building Giants

2019  Technology
Arnold

Arnold

2023  History
The Jinx

The Jinx

  History