The video game industry is a global phenomenon. There are over 1.2 billion gamers across the planet, with sales projected soon to pass $100 billion per year. But their very popularity fuels the controversy that surrounds them. They frequently stand accused of corrupting the young - of causing violence and addiction. But is this true? The scientific community is deeply divided". Some are convinced that video games incite aggression. Others insist they have no effect whatsoever on real-world violence. But away from the controversy, there is a growing body of evidence that suggests video games may help keep the brain sharp, and could soon revolutionise how we combat mental decline as we age.
The documentary focuses on the captivity of Tilikum, an orca involved in the deaths of three individuals, and the consequences of keeping orcas in captivity. It includes his capture in 1983 off the coast of Iceland, and purported harassment by fellow captive orcas at Sealand of the Pacific, incidents that Cowperthwaite argues contributed to the orca's aggression. Many of us have experienced the excitement and awe of watching 8,000-pound orcas, or "killer whales," soar out of the water and fly through the air at sea parks, as if in perfect harmony with their trainers. Yet, in our contemporary lore this mighty black-and-white mammal is like a two-faced Janus-beloved as a majestic, friendly giant yet infamous for its capacity to kill viciously. BLACKFISH unravels the complexities of this dichotomy, employing the story of notorious performing whale Tilikum, who-unlike any orca in the wild-has taken the lives of several people while in captivity. So what exactly went wrong? Shocking, never-before-seen footage and riveting interviews with trainers and experts manifest the orca's extraordinary nature, the species' cruel treatment in captivity over the last four decades, and the growing disillusionment of workers who were misled and endangered by the highly profitable sea-park industry. This emotionally wrenching, tautly structured story challenges us to consider our relationship to nature and reveals how little we humans have learned from these highly intelligent and enormously sentient fellow mammals.
Video Games: The Movie, aims to educate & entertain audiences about how video games are made, marketed, and consumed by looking back at gaming history and culture through the eyes of game developers, publishers, and consumers. It is not just another film about the games industry, but attempts something much more ambitious; the question of what it means to be a 'gamer', a game maker, and where games are headed. Storytelling and the art of the video game medium are also explored in this first of it's kind film about the video game industry & the global culture it has created
Upending the conventional wisdom of why we gain weight and how to lose it, Fed Up unearths a dirty secret of the American food industry—far more of us get sick from what we eat than anyone has previously realized. Filmmaker Stephanie Soechtig and TV journalist Katie Couric lead us through this potent exposé that uncovers why—despite media attention, the public’s fascination with appearance, and government policies to combat childhood obesity—generations of American children will now live shorter lives than their parents did.
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