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Moleman 4 Longplay

   2017    Technology
It is the year 2546. Corporations rule the world, and an agent is on a secret mission to explore the untold stories of the past. His journey leads him into a secret virtual reality where one corporation has recreated the 1980s, an era that witnessed the birth of video game development, an event in which a politically and economically restricted small European country, Hungary, had a significant role.
He discovers a strange but exciting world, where computers were smuggled through the Iron Curtain and serious engineers started developing games. This small country was still under Soviet pressure when a group of people managed to set up one of the first game development studios in the world, and western computer stores started clearing room on their shelves for Hungarian products. These developers really didn't know it was impossible, because they created games including amazing technical feats that even engineers at Commodore thought their machines weren't capable of.

Love a Bot

   2017    Technology
Here's a growing trend in artificial intelligence. Dating video games and other applications let users carry on virtual relationships with computerized girlfriends ranging from career women to Japanese schoolgirls. There's even something for the ladies. How soon will there be artificial intelligence of such complexity that protecting its well-being and rights becomes a serious political and social concern? In what year will there be an app or computer program or a device that you not only love but that possibly, within the realm of believability might actually love you ...back?
Series: Mind Field Season 1

Are We All Bigots

   2015    Culture
If you had less than one second to make a life-or-death decision to shoot a man who might be armed with a lethal weapon, what would you do? Would the ethnicity of the man affect your decision? Are you sure? The outcome – whatever your race – will surprise you. Brain imaging studies are showing that negative cultural stereotypes hijack everyone’s subconscious decision-making. But some science says we can overcome bigotry through exposure, self-awareness and flexible social networks… and, most controversially of all, ultra-violent video games!
Series: Through the Wormhole Season 6

Are Video Games Really That Bad

   2015    Medicine
The video game industry is a global phenomenon. There are over 1.2 billion gamers across the planet, with sales projected soon to pass $100 billion per year. But their very popularity fuels the controversy that surrounds them. They frequently stand accused of corrupting the young - of causing violence and addiction. But is this true? The scientific community is deeply divided". Some are convinced that video games incite aggression. Others insist they have no effect whatsoever on real-world violence. But away from the controversy, there is a growing body of evidence that suggests video games may help keep the brain sharp, and could soon revolutionise how we combat mental decline as we age.

Video Games: The Movie

   2014    Technology
Video Games: The Movie, aims to educate & entertain audiences about how video games are made, marketed, and consumed by looking back at gaming history and culture through the eyes of game developers, publishers, and consumers. It is not just another film about the games industry, but attempts something much more ambitious; the question of what it means to be a 'gamer', a game maker, and where games are headed. Storytelling and the art of the video game medium are also explored in this first of it's kind film about the video game industry & the global culture it has created
Explained
Explained

   2018    Technology
The Human Body
The Human Body

   1998    Medicine
Space Deepest Secrets
Space Deepest Secrets

   2019    Science
The Cell
The Cell

   2009    Science
The Nazis, A Warning From History
The Nazis, A Warning From History

   1997    History
Natural World
Natural World

   2015    Nature