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Boom and Bust

   2020    Technology
This series traces the history of classic video games, featuring insights from the innovators who brought these worlds and characters to life. In the first episode, Space Invaders and Pac-Man lead an arcade craze, while Atari's cartridge system dominates home gaming until high-profile failure sparks a downfall.

Comeback Kid

   2020    Technology
A Japanese playing card company called Nintendo enters gaming. To stay competitive in a modernizing Japan, their portfolio expanded to include toys and into the arcade. And the company hit it big with Donkey Kong and Super Mario, then later takes over home gaming with the Nintendo Entertainment System.

Role Players

   2020    Technology
Inspired by Dungeons and Dragons, adventure and role-playing computer games introduce unprecedented levels of choice and complexity to players.

This is War

   2020    Technology
Nintendo was like an impossibly huge wall. But if Mario was the undisputed king, an underdog was about to declare war. For Japanese game maker Sega, mainly known for its arcade cabinets, the battle was about winning the home console market. Sega's Genesis console and its speedy character, Sonic, hit the market.
In the early '80s, sports video games existed, but they didn't really look real. And one visionary entrepreneur had already started tackling the challenge of taking sports from the stadium onto the screen. Electronic Arts kicks off a partnership with football legend John Madden.

Fight

   2020    Technology
Street Fighter and Mortal Kombat give rise to head-to-head fighting genre, but the increasing graphic violence in games brings controversy.
D-Day

D-Day

2013  History
Generation Iron

Generation Iron

2018  History
Black Hole Apocalypse

Black Hole Apocalypse

2018  Science
The Jinx

The Jinx

  History
Life

Life

2009  Nature
The Human Body

The Human Body

1998  Medicine