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Food Inc

   2009    Technology
Filmmaker Robert Kenner lifts the veil on our nation's food industry, exposing the highly mechanized underbelly that's been hidden from the American consumer with the consent of our government's regulatory agencies, USDA and FDA. Our nation's food supply is now controlled by a handful of corporations that often put profit ahead of consumer health, the livelihood of the American farmer, the safety of workers and our own environment. We have bigger-breasted chickens, the perfect pork chop, insecticide-resistant soybean seeds, even tomatoes that won't go bad, but we also have new strains of e coli--the harmful bacteria that cause illness for an estimated 73,000 Americans annually. We are riddled with widespread obesity, particularly among children, and an epidemic level of diabetes among adults Featuring interviews with such experts as Eric Schlosser (Fast Food Nation), Michael Pollan (The Omnivore's Dilemma) along with forward thinking social entrepreneurs like Stonyfield Farms' Gary Hirschberg and Polyface Farms' Joe Salatin, the film reveals surprising--and often shocking truths--about what we eat, how it's produced, who we have become as a nation and where we are going from here.

Fracking The New Energy Rush

   2013    Technology
Iain Stewart investigates a new and controversial energy rush for the natural gas found deep underground. Getting it out of the ground involves hydraulic fracturing - or fracking. We travel to America to find to find out what it is, why it is a potential game changer and what we can learn from the US experience". Sometimes, this is right under the places people live in. He meets some of the people who have become rich from fracking as well as the communities worried about the risks. Director Jeff Wilkinson

Video Games: The Movie

   2014    Technology
Video Games: The Movie, aims to educate & entertain audiences about how video games are made, marketed, and consumed by looking back at gaming history and culture through the eyes of game developers, publishers, and consumers. It is not just another film about the games industry, but attempts something much more ambitious; the question of what it means to be a 'gamer', a game maker, and where games are headed. Storytelling and the art of the video game medium are also explored in this first of it's kind film about the video game industry & the global culture it has created

Edison

   2015    History
By the time he died in 1931, Thomas Alva Edison was one of the most famous men in the world. The holder of more patents than any other inventor in history, Edison had achieved glory as the genius behind such revolutionary inventions as sound recording, motion pictures, and electric light. Edison's curiosity led him to its cutting edge. With just three months of formal schooling, he took on one seemingly impossible technical challenge after another, and through intuition, persistence, and a unique team approach to innovation, invariably solved it." Driven and intensely competitive, Edison was often neglectful in his private life and could be ruthless in business. Challenged by competition in the industry he'd founded, Edison launched an ugly propaganda campaign against his rivals, and used his credibility as an electrical expert to help ensure that high-voltage electrocution became a form of capital punishment. Edison explores the complex alchemy that accounts for the enduring celebrity of America's most famous inventor, offering new perspectives on the man and his milieu, and illuminating not only the true nature of invention, but its role in turn-of-the-century America's rush into the future.

Are Video Games Really That Bad

   2015    Medicine
The video game industry is a global phenomenon. There are over 1.2 billion gamers across the planet, with sales projected soon to pass $100 billion per year. But their very popularity fuels the controversy that surrounds them. They frequently stand accused of corrupting the young - of causing violence and addiction. But is this true? The scientific community is deeply divided". Some are convinced that video games incite aggression. Others insist they have no effect whatsoever on real-world violence. But away from the controversy, there is a growing body of evidence that suggests video games may help keep the brain sharp, and could soon revolutionise how we combat mental decline as we age.
Vice
Vice

   2013    Culture
The Nazis, A Warning From History
The Nazis, A Warning From History

   1997    History
Leaving Neverland
Leaving Neverland

   2019    Culture
Atom
Atom

   2007    Science
The Truth About
The Truth About

   2018    Medicine
Capitalism A Love Story
Capitalism A Love Story

   2009    Culture
History of the World
History of the World

   2012    History
How to Grow a Planet
How to Grow a Planet

   2012    Science