The ultimate adventure in scientific inquiry, this fascinating program follows the exploits of a small group of pioneering mathematicians who discovered a whole area of study that is revolutionizing all branches of understanding in the world: fractal geometry. Fractals are most recognized as a series of circular shapes with a border surrounded by jagged "tail-like" objects. The program, aimed at the average viewer does a fine job of explaining the background of fractals, first by beginning with the story of Pixar co-founder, Loren Carpenter's work at Boeing, developing 3D terrain from scratch using fractals. From there the program starts at the beginning with an introduction to Benoit Mandelbrot and his revolutionary work. The explanations are full of solid factual information but never talk above the level of a viewer who has some understanding of basic mathematical principles. Once the concept is presented the program spends the rest of the time showing how prevalent the fractal is in life. For a program about a mathematical concept, "Fractals" is very engaging, showing how the process was applied to special effects as far back as the Genesis planet from "Star Trek II" all the way to the spectacular finale on Mustafar in "Star Wars: Episode III." I found myself astonished at how fractals were the source of the lava in constant motion and action during the Obi-Wan/Anakin fight. What is more amazing is when the program delves into practical applications such as cell phone antennas, and eventually the human body. For the average person who enjoys watching science related programs, even on a sporadic basis, "Fractals" will prove to be a very worthwhile experience. The program is well produced, integrating talking head interviews (including some with Mandelbrot himself) with standard "in the field" footage. The structure of the program is very logical and never finds itself jumping around without direction. In simplest terms, this is a program as elegant as the designs it focuses on.

Marcus du Sautoy uncovers the patterns that explain the shape of the world around us. Starting at the hexagonal columns of Northern Ireland's Giant's Causeway, he discovers the code underpinning the extraordinary order found in nature - from rock formations to honeycomb and from salt crystals to soap bubbles. Marcus also reveals the mysterious code that governs the apparent randomness of mountains, clouds and trees and explores how this not only could be the key to Jackson Pollock's success, but has also helped breathe life into hugely successful movie animations.

In the third episode we will see Europe by the 17th century taking over from the Middle East as the powerhouse of mathematical ideas. Great strides had been made in understanding the geometry of objects fixed in time and space. The race was on to discover the mathematics to describe objects in motion. This programme explores the work of Rene Descartes, Pierre Fermat, Isaac Newton, Leonard Euler and Carl Friedrich Gauss. Du Sautoy proceeds to describes René Descartes realisation that it was possible to describe curved lines as equations and thus link algebra and geometry. He talks with Henk J. M. Bos about Descartes. He shows how one of Pierre de Fermat’s theorems is now the basis for the codes that protect credit card transactions on the internet. He describes Isaac Newton’s development of math and physics crucial to understanding the behaviour of moving objects in engineering. He covers the Leibniz and Newton calculus controversy and the Bernoulli family. He further covers Leonhard Euler, the father of topology, and Gauss' invention of a new way of handling equations, modular arithmetic. The further contribution of Gauss to our understanding of how prime numbers are distributed is covered thus providing the platform for Bernhard Riemann's theories on prime numbers. In addition Riemann worked on the properties of objects, which he saw as manifolds that could exist in multi-dimensional space.

But in the 19th century, maths is turned on its head when new types of geometry are invented. No longer is the kind of geometry we learned in school the final say on the subject. If maths is more like a game, albeit a complicated one, where we can change the rules, surely this points to maths being something we invent - a product of the human mind. To try and answer this question, Hannah travels to Halle in Germany on the trail of perhaps one of the greatest mathematicians of the 20th century, Georg Cantor. He showed that infinity, far from being infinitely big, actually comes in different sizes, some bigger than others. This increasingly weird world is feeling more and more like something we've invented. But if that's the case, why is maths so uncannily good at predicting the world around us? Invented or discovered, this question just got a lot harder to answer.